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Kamila Michalak 2nd November 20215th December 2021 0 Comments

VR in the times of pandemic 1.

Immersive technology as an assistive technology was one of the first topics we discussed this academic year. A perfect example

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Kamila Michalak 26th October 202120th January 2022 0 Comments

Character ideas.

When creating a new character, one needs to take into consideration whether this character is going to be a realistic

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Kamila Michalak 19th October 202120th January 2022 0 Comments

Motion observation.

When we watch animations, especially animated non-human characters, we don’t usually consider that all their moves are based on a

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Kamila Michalak 19th October 202119th October 2021 0 Comments

Walk cycle task.

Previously mentioned task was to generate a simple walk of a chosen character; I picked Stewart rig from the Animator

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Kamila Michalak 17th October 202117th October 2021 0 Comments

Virtual Trajectories intro. Acting concepts.

It is already autumn and we are back in the studying mode; and there is a lot to be explored

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Kamila Michalak 16th August 202116th August 2021 0 Comments

BIKEhouse. Project Summary

At the early stage of planning work for this project, I had a rough plan of what I wanted to

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Kamila Michalak 13th August 202113th August 2021 0 Comments

UI

Welcome to the Game, an opening scene of my serious game includes a welcoming text and three option buttons. It

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Kamila Michalak 12th August 202112th August 2021 0 Comments

Hands

While I was building my game, I knew that I had to add controllers and interactions to it. I watched

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Kamila Michalak 5th August 202112th August 2021 0 Comments

Game Structure

While I was working on my game project, it struck me that I have not written much on the game

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Kamila Michalak 30th July 202130th July 2021 0 Comments

Small steps

It cannot be easy, can it?  After I had saved my project last night, I made a plan to wake

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