VR Design Research Labs

Fireworks 

I decided to implement some special effects (VFX) to my Titanic experience. The idea was to add fireworks after the player completes assembling the ship in the game scene with jigsaw puzzles.  

Adding the last piece of the jigsaw puzzle triggers the disappearance of all the single pieces and activates a big, completed model of Titanic. 

My new idea is to add fireworks to that scene as a celebration – for the player of finishing the task, and as a metaphor of celebrating the Titanic to be in one piece (in opposition to falling apart and sinking after the collision). 

I implemented a particle system in the scene and had to adjust it accordingly to the result I wanted to achieve. 

It was not an overly challenging task, however, I had to use a video tutorial for guidance Fireworks VFX Effect Particle System| How to make Fireworks using unity Particle System VFX 

The look of the fireworks is quite satisfying, with randomly appearing assorted colours. I find it to be a fun element of the game – something that the player does not expect. 

Fireworks 1
Fireworks 2
Fireworks 3

The fireworks start as soon as the scene is played, which is not desired. The next step of my work on this element is to have them scripted so they are activated by the assembled jigsaw puzzle – the fireworks VFX will have to be inactive at the start of the game to then be activated by the trigger.  

I might actually add a player interaction with an object triggering the fireworks instead; and need to add the sound effect. 

It should be a simple task to complete, and as it usually is with the simplest tasks, they take the most time so I am expecting difficulties. 

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