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Game Structure

While I was working on my game project, it struck me that I have not written much on the game structure yet. Every game has its structure which presents a menu, explains what happens next, what are the possible options, etc.   

The structure of a game is usually presented in a flowchart. Flowcharts help teams communicate during the process of a game-building. If working alone, they help to stay on track with the game design and build process, as well as make sure that every button on the menu leads somewhere (de Byl, 2019).   

My game would have a simple structure, similar to the one in the image featuring this post (de Byl, 2019). The main menu scene includes a short Welcome text and three options: Play, Help and Quit (where the last option means leaving the game). That is the first scene. After a player presses on the Play button, she is taken to the Workshop scene, which is the actual game.  

The Help button, visible in both scenes, the Welcome one and the Workshop one, takes the player to the same place. That would be the scene explaining the game and required actions in a short and user-friendly way. This scene is yet to be built.  

The Go Back button is crucial as it allows the player to either go back to the menu or to the bike game. 

Game Over would be another button appearing after the game is completed. It would lead to the Welcome screen with the main menu where the player could decide if they want to play again. 

Due to limited time and other obstacles, I am focused just on the Workshop scene, with a little attention to the Welcome scene. I want to present the best possible version of the game before the deadline. I do realize that most likely I will not be able to finish it off, therefore I want to create the most accurate documentation of it, to give the reader the idea of how it would look and work when completed.  

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