Candy canes. More modelling. Maya
As my holiday destination project is inspired by the “Charlie and the Chocolate Factory” movie, I want it to be full of models mimicking sweet treats. Items, I especially like the look of, are candy canes. I am not a big fan of their flavor, but their shape and specific patterns make them unique. That is why I decided to create several candy canes and include them in my Maya project.
I started from looking at the candy cane images on the internet and was wondering how I should approach the actual modeling process. I carried on some research and came across several good resources. The one, particularly useful was this guide on how to make a candy cane in Maya.
I created a curve (Create – Curve Tools – CV Curve Tool) and made it into a shape of the candy cane I wanted. Next, I added a plane, resized it and placed in the right position on the curve (the curve goes through the middle of the plane). After that, I had to set up a Rebuild option for the curve (Curves – Rebuild – 25 spans). Next I placed the plane at the start of the curve, snapped both objects together and extruded the plane (Edit Mesh – Extrude). I had my candy cane ready to be processed further, as it was just a basic shape then.
Next steps included twisting (Chanel Box – polyExtrudeFace1 – Inputs –Twist), texturing (Assign New Material – Phong – choose a colour; I went for a classic red for my first candy cane), and smoothing (Mesh – Smooth) the object.
I followed all the steps, and, in the end, I had a beautiful red and white candy cane, which I next duplicated and edited to achieve several various models. I am pleased I managed to create models looking exactly the way I wanted and therefore, I can happily include them in my project.
It was an interesting lesson, which I enjoyed, even though initially I had issues with snapping the curve and the object together, as well as with extruding the plane. I patiently reviewed the whole process and overcame those difficulties.