One City. Two scenes. Unity
Mentioned previously two scenes based on the same city build are important elements of my MV project. After I had finished building the actual city, I focused on working on two different perspectives and situations of my experience. I exported the scene and placed it within my project (Assests – Scene’s folder). I renamed both city scenes accordingly.
The roof scene was the one I started with, as I clearly knew how I want it to look and feel. I chose the roof I wanted the action to take place on and located my camera there. I picked the right character (called Leonard; from Mixamo) and allocated it within the scene. I added bench the character sits on, before he gets up to then walk towards the edge of the building and jump.
Next, I added a few elements to the roof: another bench, some plants and a little green grass area (a little roof garden style composition). Important elements I had to incorporate were two lamps – the same ones I used on the streets in this scene, as when the scene begins, it is dark, and the sun is just about to start rising.
The user landing in this scene, will realize he is on a top of the building and that there is someone in front of him. After looking around he will see that there are some other characters on different roofs. The user doesn’t know what is about to happen. It is exciting.
The other variation of the city scene takes place on a street level. As the user lands there, he sees a person lying on the ground in front of him. That is the same character he saw in a previous scene. The character gets up and looks confused, like he is looking for someone, but can’t see that person anywhere.
Both scenes have all the characters and composition elements already in place. They can be both build and play on my Quest 2. They, however, still don’t have a few important technical elements: locomotion component allowing the user to move within the scene, scene change script, and music synchronized. Each scene can be played separately, and the user can watch what is happening around (can look up, down, behind, left and right), but can’t move. There is still a lot of work to do.