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Working on Sanaa’s Animation.

Now was the time to work on another big element of the project,  the animation. 

I was pleased with the MoCap applied to my model, but also knew what had to be corrected. Once again, I tried to work on the arms position during the animation as they did not work well originally. I had a few attempts to apply another layer to the animation and key farming just the arms (each in a separate layer).  

Animation Correcting, Left Arm.

The result I have achieved is not perfect but presents a huge improvement to the way arms of the model move during the animation.  

This task seemed to be not that difficult at first, but the more time I spent working on this adjustment, the trickier it became. 

Animation Correcting, Right Arm.

I have accidentally messed up the animation I was happy with, and, therefore, I had to start all over again.  

In the end, I corrected the skin weights again, and touched the animation one more time.  

It looks fine, but I guess that if I had more time, I would work on amending the movement more as Sanaa’s legs would also need some adjustments.  

The last bit I did before rendering the scene was adjusting the light and adding the ground, so the animation of my character was more visible.  

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